1. Be fun to play with.

All games are arguably fun, If a game is not fun, then we need to reconsider the fact whether the said game is a game or not.

It is a given the the factor of fun is necessary in every game, so we need to consider about the mechanics during the design process.

2.Serve the narrative.

A self-expression game does need a good flow of narrative indeed. This needs to be considered when designing the game, especially story-based game.  The game has to have a mechanics that follows the narration well at a suitable pace.

3.Make your partner look good.

To me, this is the most interesting part. I think if we want to make a good self-expression game, with this aspect, we need to make it so that the player gets a reward when they are pleasing their partner, most probably in a social aspect.

It would be really strange if we make a game without making it fun and rewarding to the player, hence if we want to consider this aspect, we need to make it rewarding.

In a self-expression game, those 3 aspect are very important, each needs to be fulfilled to make a good game.

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